The Map Preview Extractor lets you extract the preview image from FoC maps so the Base Layout in GC works for those maps.
The Animation Converter had a bug where it wouldn't load files. That has been fixed.
At last, the Alamo Object Importer has been released!
A bug related to particle system orientation and timing in EaW and FoC has been fixed in the Alo Viewer. The Particle Editor has been made consistent with the Alo Viewer in terms of particle system orientation.
I've updated my Lua Tools and Lua file format documentation for Universe at War's Lua object files.
After many months of working, my tools have been updated. Firstly, as you may have noticed, I have moved my site over to Petro-Gamers for better reliability, bandwidth and style. Secondly, for our friendly german friends, all tools are now also available in german, thanks to translator Raziel Kanos. Lastly, the Alo Viewer got a major overhaul so check it out! It's compatible with Universe at War, has mod support and many, many other new features.
The first version of my Particle Editor has been released. Use it build engines, explosions and other special effects.
Version 0.7 of my Alamo Object viewer has been released. This version adds support for Forces of Corruption's path and introduces nature settings, shadows, improved render order, billboarding, bone coordinate systems and a ground plane.
Version 1.1 of the String Editor fixes some bugs.
Version 0.6 of my Alamo Object viewer has been released. This minor version increase adds support for drag & drop and adds two fields to the mesh information.
I've just released the Animation Converter, for converting .ala files to and from Forces of Corruption's format.
Version 0.5 of my Alamo Object viewer has been released. This version adds support for reading the Forces of Corruption Demo's animations.
The first version of my String Editor, a replacement for DATEditor, has been released.
Version 0.4 of my Alamo Object viewer with the wireframe option and bugfixes (thanks to swgbex's beta testing) is now available.
My server was down for about a week as the hard drive died. Sorry for any inconvenience.
Version 1.2 of the MTD Editor is now Unicode-enabled, so it can open and handle files with extended characters. It can also open corrupt files, but only in read-only mode.
Version 0.3 of my Alamo Object viewer is now online. This version supports animations, displays bones, allows for colorization and has a detailed model information dialog.
I finished and uploaded two Lua tools to aid in (re)creating Lua files for Empire at War. On that page you'll also find most (except some story script Lua's) decompiled Lua files, ready to be altered, recompiled and put back into the game, along with instructions.
Version 1.0 of the MTD Editor did not save properly, rendering the files useless. Version 1.1 fixes this. Thanks to usul for pointing this out to me.
I've released version 1.0 of the MTD Editor, used to edit the MT_COMMANDBAR files.
I've updated some file formats with information I recently found out about. I'm particularly glad I figured out the collision box data in the .ALO files. The MTD files are also documented.
Due to some people having problems setting the Empire at War directory, I've slightly adjusted my Alamo Object Viewer so it is now more "intelligent" in finding the directory. There should be less problems starting it now.
The first (alpha? beta? whatever, early stage :-)) version of my Alamo Object Viewer is now online.
While making my Alamo Object Viewer publicly available, I uncovered additional information about the Mega Files. It is now possible to extract and insert arbitrary files.
I created this website to keep track of my findings about the Alamo files and their proprietary format. For now, it's got preliminary information on the Alamo Object Files as well as a rudimentary Alamo Object Viewer.